#RIMWORLD ALPHA 17 PL PLUS#
Petition: for starting pawns, please set wimp to ignore the pain from its starting scars (one could set the pain threshold of wimp to sum of scar pains plus 1% if sum of scar pains >= 15%) or force the default character generation to not give him scars with a sum greater or equal to 15% pain, as starting with such a pawn really is no fun. This might make for some really hard challenges ("play this without taking any damage ever"), but if this is your starting pawn in a rich explorer scenario (because you didn't know or didn't realize the implications of the combination wimp + scars), you can basically forget about playing that game. He will only survive by other people force feeding him. Just receiving it triggers the wimp trait (as expected), but since you won't get below 15% pain even after that additional source of pain is completely healed, the wimp will stay triggered forever (well, unless you get lucky with luciferium).
If you start the game with such a pawn, he can actually do stuff - until he gets his first additional source of pain (e.g. Just tested: A colonist with trait wimp and some scars (>15% pain in total) is basically dead. If so, it seems like there should be a tooltip or something (at least the first time) to let players know they need to check the factions tab before believing that the "friendlies are moving in to help" message is real. Does that mean they wouldn't fight, then? Do I need to check factions whenever friendlies show up to "help"? My question is whether this situation is supposed to be able to happen? It turns out the raiders and the friendlies belong to factions that aren't enemies of each other. I would have set up very differently had my colonists been on their own and probably would have weathered the raid better if the friendlies hadn't arrived. So the raid nearly massacred my entire colony because the friendlies that moved in to help didn't. The tribespeople didn't attack them and they didn't attack the raiders. Except, the friendlies *completely ignored them*. Then they could move in to support however made sense.Įventually, the tribespeople start their raid. So I sent those two colonists to essentially hide out behind the big group of friendlies and wait for the tribal raid to smash into them. "Wonderful!" I thought, since I only have two colonists who can fight. So, while they milled about on the far edge of the map, the message that friendlies were arriving to help flashed and a huge troupe of fighters from one of my allies appeared and marched over to my base. No discussing pirated versions of the game.Just had a very frustrating situation: A17, Cassandra Rough, no mods.Ī raid launched, of the "they're going to prepare a while and then attack" variety. No memes, please go to r/SpaceCannibalism. If you post a screenshot, please point out what you want people to look at in the image or explain in the comments. Streams and let's plays may be posted in r/RimWorldStreams
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